← All tools

SVG Sprite Builder

Reuse the existing static-vector validator to build up to 50 symbols, each with a viewBox. Rebase IDs and local references; reject scripts, embedded resources, duplicate or dangling IDs. Text 32 KiB, 2000 nodes / 32 levels, output 1 MiB. The sprite is exported as code without rendering input.

svg-sprite-builderLOCAL WORKSPACE

Enabling local controls…

Inputs and settings

Input is never mounted; no external requests, uploads or storage. Changes discard pending results; bounded native DOM selector queries run synchronously.

Results

Review the settings and run locally.

Processing model and limits

Reuse the existing static-vector validator to build up to 50 symbols, each with a viewBox. Rebase IDs and local references; reject scripts, embedded resources, duplicate or dangling IDs. Text 32 KiB, 2000 nodes / 32 levels, output 1 MiB. The sprite is exported as code without rendering input.

Format reference ↗ToolHubEN source controls ↗

How to use this tool

Load the example, edit locally, inspect and copy or download the complete output. Editing discards pending results.

When not to use it

Reuse the existing static-vector validator to build up to 50 symbols, each with a viewBox. Rebase IDs and local references; reject scripts, embedded resources, duplicate or dangling IDs. Text 32 KiB, 2000 nodes / 32 levels, output 1 MiB. The sprite is exported as code without rendering input.